Scoring System

TAZ will use the very same scoring system that Team Get On A Raft With Taft introduced at its premiere event in 1906, when the invention of Morse Code made puzzles possible. The score awarded to each team for any given puzzle was determined as follows:

Team’s score = Base puzzle value * multiplier

Base puzzle value = average solve time, in minutes, for all successfully solving teams
Multiplier = 1 + (0.1 * number of other teams beaten) + (0.3/0.2/0.1 for 1st/2nd/3rd)



A part of the Morse code puzzle.
The answer was "Thusly is the conundrum solved."

For instance, here were the results for the Morse code puzzle:

TeamSolve Time# of Teams BeatenScore
Blood & Tourniquets40 minutes17180
Brawny Reptiles Who Will Scorch You What Good42 minutes16168
Chums45 minutes15156
Coed Astrology48 minutes13138
Continental War48 minutes13138
Dark Horse Candidates50 minutes12132
F. Scott Fishgerald55 minutes11126
Here Be Dragons57 minutes10120
Know-Nothings58 minutes9114
Men of Hollow, Gilded Society60 minutes8108
Phaeton’s Chariot62 minutes7102
Proboscis64 minutes696
Radium for Health!65 minutes590
Red 190567 minutes484
Rendered Sterile by Radium75 minutes378
Scandalously Dressed Women76 minutes272
Shit, Wilbur, There Is A Serpent On The Wing79 minutes166
Yarr, We Be Actual Pirates89 minutes060
(Average) 60 minutes



The logo for Brawny Reptiles Who Will Scorch You What Good


Only four teams solved the second and final puzzle before time ran out:

TeamSolve Time# of Teams BeatenScore
Blood & Tourniquets20 minutes356
Brawny Reptiles Who Will Scorch You What Good30 minutes249
Chums40 minutes142
Coed Astrology50 minutes035
Continental War(did not finish)0
(Average) 35 minutes

We favor this scoring system because:

1. it allows for a “fresh start” feeling on every new puzzle;
2. it reduces the value of “bonus” puzzles and awards the most points when all teams are actually competing;
3. it eliminates the reward for driving between clue sites really fast;
4. it carried Taft to an easy win in 1908.

As in 1906, the calculations will be handled by handheld automata, so you need not worry about the details. The optimal strategy is: solve early, solve often!